int klip_animation[3][4][2][12] = {
{
{{0, 5, 5, 5, 10, 10, 0, 0, 10, 10, 0, 0},{0, 10, 11, 27, 21, 27, 21, 27, 37, 47, 37, 47}},
{{0, 5, 5, 5, 10, 10, 0, 0, 10, 10, 0, -7},{0, 10, 11, 27, 21, 27, 21, 27, 37, 47, 37, 44}},
{{0, 5, 5, 5, 10, 10, 0, 0, 10, 10, 0, -13},{0, 10, 11, 27, 21, 27, 21, 27, 37, 47, 37, 37}},
{{0, 5, 5, 5, 10, 10, 0, 0, 10, 10, 0, -7},{0, 10, 11, 27, 21, 27, 21, 27, 37, 47, 37, 44}}
},
{
{{-5, 0, 0, 0, 5, 5, 5, 5},{-47, -37, -36, -20, -26, -16, -10, 0}},
{{0, 5, 5, 5, 10, 10, 10, 10},{0, 10, 11, 27, 21, 31, 37, 47}},
{{0, 5, 5, 5, 10, 10, 10, 10},{0, 10, 11, 27, 21, 31, 37, 47}}
},
{
{{0, 5, 5, 5, 10, 10, 10, 10},{0, 10, 11, 27, 21, 31, 37, 47}},
{{0, 5, 5, 5, 10, 10, 10, 10},{0, 10, 11, 27, 21, 31, 37, 47}},
{{0, 5, 5, 5, 10, 10, 10, 10},{0, 10, 11, 27, 21, 31, 37, 47}}
}};
when i use size of i get this instead
sizeof(klip_animation[0][0][0][0])= 4
...
sizeof(klip_animation[0]) = 1152
So how do I array.length like on java but with c++?
in c++, if you want to use an array, it's advised to know the size of it first.
If you do anything else where the size can vary, use a vector/list/deque/map/set etc... from the stl library.
I believe sizeof returns the size of the data type ( being integer in this case? ) which is why it would return 4 ( 32bit integer )
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